Bootstrapping synesthesia's design

Nicholas Chen saturday, may 28, 2022
For the past couple of months, I've been working on a companion app to exegesis called synesthesia, focused more on visual/audio mediums. My goal is to work towards making tools for thought that are more oriented towards creativity instead of knowledge work (see On tools for thought: knowledge management vs creativity for more).
One thing that's consistently bothered me about exegesis and synesthesia is the design. I feel like I consistently design mid products. They looked polished enough to the untrained eye, but something still feels off about them, and anyone that knows anything about design is instantly able to pick out little imperfections.
This is doubly true of synesthesia, which is in an even earlier state. I've contemplated spending more time perfecting the design. However, I think it'd be better to get it out earlier in an imperfect but usable state. One reason for this is that I think I could use synesthesia as a tool to collect design inspiration, and then I could use that to recursively improve the tool's design.
I feel like this connects to Impressing people is easy, pleasing them is hard - it's easy to make a design that impresses people initially, it's difficult to make one that pleases them subtly enough to want to keep coming back to use your product.